Thesis



Real-time Image Correction for Colorblind Users

  • Most games with a “colorblind mode” swap hard assets – meshes, textures, etc.
  • Image correction for colorblind users already exists for still photographs and images
  • Combine the two: make a post-process effect that acts as a real-time color filter – goal is minimal framerate loss
  • Demonstration made using C++ with the DirectX 11 API and HLSL shader code
  • Transforms made between several color spaces: RGB, LMS, CIE xyY, CIE L*a*b
  • Planned total development and testing time of 16 weeks
  • Development finished! Results and paper are available here.

Types of colorblindness and how they impair gameplay - only three distinguishable colors instead of four. Compare with the corrected versions below.

Types of colorblindness and how they impair gameplay – only three distinguishable colors instead of four. Compare with the corrected versions below.

Post-corrected thesis

How It Works:

Thesis1

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