Team Games

Curio Quest

Curio Quest is a pet battler game and 5th Planet’s first attempt at creating something with heavy animation and visual appeal.

Professional Work

Team Size: 7 people

Roles and Responsibilities:

  • Profiled and optimized ActionScript 3 memory usage to avoid costly garbage collection sweeps and ensure smooth animation
  • Native code plugins for analytics and other APIs not usable in AS3
  • MySQL and Java code for communication with server
  • Build scripts for publishing AIR executable on mobile devices (iOS and Android)

Available for web on Facebook, Kongregate; available for mobile device on iTunes App Store, Google Play Store

Dawn of the Dragons Mobile

Dawn of the Dragons Mobile is a port of 5th Planet’s earlier Dawn of the Dragons on web platforms, but branched off to have its own design separate from its original. Much of the UI was rebuilt to better fit flow on mobile devices.

Team Size: 5 people

Roles and Responsibilities:

  • Used Starling framework to build GPU-accelerated UI and address concerns regarding speed and responsiveness
  • Used Adobe Scout to profile bottlenecks in performance and optimize worst performing parts of code
  • Created new game features and pages with combination of AS3 client code and Java/MySQL server code

Available on iTunes App Store, Google Play Store

iPhone Screenshot 1 iPhone Screenshot 2 iPhone Screenshot 3 iPhone Screenshot 4

Raventide

Raventide is a Capture the Flag mod created in the Unreal Development Kit with entirely custom map, weapons, AI, and art assets. The premise of Raventide centers around a fictional endless conflict between vikings and pirates on the Bermuda Triangle.

Team Game Student Project

Team Size: 8 students

Roles and Responsibilities:

  • Graphics, weapons, and gameplay programmer
  • Functionality for four weapons
  • Environment interaction – shoot down a barrier to reach the enemy flag
  • Custom AI that recognizes need for said environment interaction
  • Geometry-based Sobel effect to achieve comic-book style

Chubby Cheeks

Chubby Cheeks is a 2D platformer created in Torque X. Chubby Cheeks, pet hamster and the titular character, embarks on a journey from his owner’s room to the backyard to find the legendary Golden Acorn.

Team Game Student Project

Team Size: 4 students

Roles and Responsibilities:

  • Gameplay programmer
  • Refactored and debugged pre-existing codebase – editor crashes, gameplay glitches, and other quality-of-life issues
  • Added custom bounce mechanic: plummet to ground and ricochet higher off of enemies
  • Extended AI attack and movement patterns